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  • Elfbot Cavebot - Creating Waypoints

    Friday, November 2, 2012 Posted by Gabriel Gomes

    Cavebot

    Criando waypoints


    • Waypoints determine where your character should go. There are eight types:

    Booth: Does your character walk up to a point, unless this place is inaccessible. Good for use in sqms that must be gone into a hunt for example in a rope spot on a ladder, etc. ...
    Node: Has the same function Stand, but with one more resource, the Skip Nearby Nodes (explain below).
    Walk: Walk toward the point until you find a monster. When a monster is going to the waypoint low
    Action: Create an action (explain below)
    Rope: Use the rope on the waypoint sqm
    Ladder: Climb the ladder of the waypoint sqm
    Shovel: Use the shovel on the waypoint sqm
    Lure: When combined with the targeting, the monsters burrow until the waypoint sqm
    • The Emplacement (upon the types of waypoint) determines which side will create the waypoint.
    • For example, to create the waypoint down a ladder, you can stay south of the stairs and put Emplacement: North. After that just click Stand, which will create a waypoint that makes your character down the stairs (remember to always go back to the Emplacement Center)
    On the left side of the screen, are on display all waypoints of your script. Underneath that, there are 5 buttons:
    < Selects the previous waypoint
    > Select the next waypoint
    Clear:  Deletes all waypoints
    Label: Gives a name to the waypoint (useful for actions)
    Del: deletes the selected waypoint

    The Show Labels option determines whether the names given to waypoints (labels) are displayed or not.
    Follow Waypoints option enables or disables the Cavebot

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